Homunculus

Made for the Pirate Software Game Jam 15!

Controls

Movement : WASD or Arrows

Jump, Talk, Action : Left Click / Space / K / Z 

Wall Climb : Right Click / L  / F / C 


In a sewer deep underground, magical trash piles up  and mixes, until one day the infamous and much sought after Philosopher's Stone is created.  Help this little soul navigate the sewers, meet new friends, and find out hints of a story as he jumps his way to the top.

StatusPrototype
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(7 total ratings)
AuthorsZippo, Sky
GenrePlatformer
Tagspirate_jam

Download

Download
GDD
External
Download
homunculus_windows.zip 92 MB

Development log

Comments

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Very good! Probably the best I have played so far. Just one little note, the end death counter was wrong. I had a lot more than 9 lol 

(+1)

yeah there is a bug where the last room isn't counting lol.  Maybe for the best

Gorgeous music and sfx. Vibes are right with this one. Well done! Excited to play your other titles.

would love your feedback on our entry

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Certified Banger! Still Jamming to the win screen!

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A fantastic looking celeste-like with a cute little slimey blob. Really fantastic world building and character design.

The controls felt a little iffy when sticking to walls and wall jumping but not so much that I couldn't beat it. The final chase section though had me raging and I know for a fact there will have been a conversation of "Hehehe... what if we put 1 tiny little bounce pad in a really small area right below a spike half way through the chase section" then the rest of the group was like "Hell yeah"... I see you... torturous people!

But yeah what a fantastic little game that eludes to a whole lot more in the world without giving too much away. A masterclass in design in my experience.

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I actually really enjoyed this one. The platforming felt a little iffy when sticking to walls. But overall a good challenge, and really fun art and writing. great work. 

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Love the pixel art and dialogue in this, very clever, very cute.

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This was so good!

I thoroughly enjoyed the music, sound design and art. The final level was so good and the level design and mechanics are fun and well thought out. 

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The npcs are so funny! I loved the dialogue!

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"Does that mean we are garbage, too?"
You had me at hello. 

Now, I did not finish this - I want to - but I get this. This is why it's important to have a Design Document. Now, this is a prototype - a really good one.

I think this looks too similar to animal well for people to take it seriously.
The Music feels cavernous. It feels forlorn and alien, but also instills a sense of wonder and kind of vibes like a child's mobile.
The controls feel great. The wall jumping does feel like it has a little too much gravity, but then I also figured out you could just walk on the walls.

This is a good example of how a game can feel lonely while still having lots of life. I think you guys absolutely smashed it out of the park with this, but the game would really need it's own identity if it were going foreword.

(+1)

This is amazing, I would gladly buy a longer version of this on steam.

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Oh man this game is so well done! I love all the little creatures, the music and glowy but simple art style. But above all, this is a very slick, *very* challenging, but even more rewarding platformer. I hope to see more of it! Perhaps a confrontation with this ominous father character...?

(1 edit) (+2)

I want to shake your hand this is so enjoyable. Please make a full version!

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I can't see a thing

(+2)

This was such a charming game. The controls felt great, the art style is beautiful, all the sound design felt incredibly polished and overall a lovely little story. Amazing work

(+2)

Lovely game! While the interactions with other characters are short and sweet, they're very charming <3 Controls also felt nice, and it was satisfying to play~

it tuck me hours but finely!!!!!!!

i think for the monster rising seen it would be nice with a save point by the second of this things

other wise its sutch a long way back

(1 edit)

dont know if you have it or not but  coyote time could make the jumps a litel easyer witch would make it so you can speed up the rise of the goo

(+1)

Thanks for the feedback!  I realized that my coyote timer was actually not functioning at all!

i re playd it just now and it feels so mutch better, great jobe

realy cute, gives me untertals and animal well vibs, there seem to be a littel bit of a glitch problem with the bubols, maby making it so when  a bubol hits another one of them brack.

(+2)

Beautiful pixel art and I love the story you tell throughout the game. Jumping puzzle is quite tricky (at least for me being bad) and the blocks not respawning straight away is a little annoying in terms of trying to get the rhythm of the jumps, but that may just be me.  Great job, and congrats on the jam